![]() ![]() You’ll frequently be visiting the world map and shopping around for the best deals on everything from mugs to table wine to candles to beans. Expanding and building rooms (like the seedy game room) are certainly important but you’ll also need to get a handle on managing your staff and resources. There are a number of aspects that you’ll need to manage to keep your business working efficiently. One of the taverns that I messed around with was built for occupancy and I packed it full of poor peasants and made my profits by selling sheer quantity while I focused on designing another one to look like something of a rogues’ guild and pulled in a seedier clientele. You decide on the specifics of what you offer on your menu and how you decorate, so you can tailor it to suit whichever groups you prefer and I had a lot of fun with this. Each of these groups has preferences that you must meet if you hope to attract and satisfy them bread soup and lager may be enough to satisfy the peasantry but no self-respecting noble will set foot inside your public house unless you’re offering exceptional food, drink, and service. The bulk of your early guests will be of the ‘distressed’ group, poor peasants who prefer cheap drinks and cheap food, but as you expand your services you’ll have to ability to attract townsfolk, outlaws, travelers, and even nobles depending on the atmosphere and focus of your establishment. This will result in patrons arriving more frequently and bringing higher expectations with them. From here you’ll furnish it with tables and seating for your guests, a counter for your staff to perform some of their service duties, and whatever decorations you decide on to spruce the place up.Īs you find success in the tavern business and send customers stumbling away with full bellies and hazy vision, your fame will grow. The ideal first room is the main room, which is the location that patrons will spend their time enjoying your hospitality, and you’ll be able to modify its size and shape to your liking as long as you have the gulden to afford it. ![]() Unlike in the campaign, your sandbox tavern is non-existent and you’ll be building your establishment from scratch on the plot of land that is provided to you. I spent the majority of my time in the sandbox mode due to the aforementioned issues with the campaign and the fact that the scenario mode seems to not have any scenarios to choose from. I enjoyed this feature though I didn’t get much time with it as both of the times that I attempted to play the campaign I was met with game-breaking bugs that prevented any further progress. The nice twist that keeps this fresh is that different demeanors are better in different events and with different than others are and any build is sure to bring complications with it. For example, if you lie consistently you’ll build a tavern keeper with an impressive talent for deception while one who takes the aggressive approach more often will be specialized into intimidation tactics. The unique aspect of the campaign itself is the character progression system for your tavern keeper via dialogue options the more you use a specific demeanor, the more success you’ll have using it in the future. The story seemed interesting enough (although its audio and video were not synced) as it details the recent death of the king and the pretenders who seek to capitalize on it before introducing us to a young man of unknown lineage (whatever could it be?) I never managed to progress very far into this tale due to a significant number of bugs that hindered me at every turn but it did give me a good first impression. ![]() As is recommended on the main menu, I began my career in the campaign, though in a matter of moments I realized that this was a mistake. Crossroads Inn offers three game modes that will be familiar to veterans of the business sim genre: campaign, scenario, and sandbox.
0 Comments
Leave a Reply. |